#ifndef __BINKH__
#define __BINKH__

#define BINKMAJORVERSION		1
#define BINKMINORVERSION		5
#define BINKSUBVERSION			10
#define BINKVERSION				"1.5J"
#define BINKDATE				"2002-06-24"

#ifndef __RADRES__

#ifndef __RADBASEH__
#include "radbase.h"
#endif

RADDEFSTART

typedef struct BINK PTR4*	HBINK;

struct BINKIO;
typedef S32  (RADLINK PTR4* BINKIOOPEN)         (struct BINKIO PTR4* Bnkio, const char PTR4 *name, U32 flags);
typedef U32  (RADLINK PTR4* BINKIOREADHEADER)   (struct BINKIO PTR4* Bnkio, S32 Offset, void PTR4* Dest,U32 Size);
typedef U32  (RADLINK PTR4* BINKIOREADFRAME)    (struct BINKIO PTR4* Bnkio, U32 Framenum,S32 origofs,void PTR4* dest,U32 size);
typedef U32  (RADLINK PTR4* BINKIOGETBUFFERSIZE)(struct BINKIO PTR4* Bnkio, U32 Size);
typedef void (RADLINK PTR4* BINKIOSETINFO)      (struct BINKIO PTR4* Bnkio, void PTR4* Buf,U32 Size,U32 FileSize,U32 simulate);
typedef U32  (RADLINK PTR4* BINKIOIDLE)         (struct BINKIO PTR4* Bnkio);
typedef void (RADLINK PTR4* BINKIOCLOSE)        (struct BINKIO PTR4* Bnkio);

typedef void (RADLINK PTR4* BINKCBSUSPEND)    (struct BINKIO PTR4* Bnkio);
typedef S32  (RADLINK PTR4* BINKCBTRYSUSPEND) (struct BINKIO PTR4* Bnkio);
typedef void (RADLINK PTR4* BINKCBRESUME)     (struct BINKIO PTR4* Bnkio);
typedef void (RADLINK PTR4* BINKCBIDLE)       (struct BINKIO PTR4* Bnkio);

struct BINKIO
{
	BINKIOREADHEADER		ReadHeader;
	BINKIOREADFRAME			ReadFrame;
	BINKIOGETBUFFERSIZE		GetBufferSize;
	BINKIOSETINFO			SetInfo;
	BINKIOIDLE				Idle;
	BINKIOCLOSE				Close;
	HBINK					bink;
	volatile U32			ReadError;
	volatile U32			DoingARead;
	volatile U32			BytesRead;
	volatile U32			Working;
	volatile U32			TotalTime;
	volatile U32			ForegroundTime;
	volatile U32			IdleTime;
	volatile U32			ThreadTime;
	volatile U32			BufSize;
	volatile U32			BufHighUsed;
	volatile U32			CurBufSize;
	volatile U32			CurBufUsed;
	volatile U8				iodata[128+32];

	// filled in by the caller
	BINKCBSUSPEND			suspend_callback;
	BINKCBTRYSUSPEND		try_suspend_callback;
	BINKCBRESUME			resume_callback;
	BINKCBIDLE				idle_on_callback;
	volatile U32			callback_control[16];  // buffer for background IO callback
};

struct BINKSND;
typedef S32  (RADLINK PTR4* BINKSNDOPEN)       (struct BINKSND PTR4* BnkSnd, U32 freq, S32 bits, S32 chans, U32 flags, HBINK bink);
typedef S32  (RADLINK PTR4* BINKSNDREADY)      (struct BINKSND PTR4* BnkSnd);
typedef S32  (RADLINK PTR4* BINKSNDLOCK)       (struct BINKSND PTR4* BnkSnd, U8 PTR4* PTR4* addr, U32 PTR4* len);
typedef S32  (RADLINK PTR4* BINKSNDUNLOCK)     (struct BINKSND PTR4* BnkSnd, U32 filled);
typedef void (RADLINK PTR4* BINKSNDVOLUME)     (struct BINKSND PTR4* BnkSnd, S32 volume);
typedef void (RADLINK PTR4* BINKSNDPAN)        (struct BINKSND PTR4* BnkSnd, S32 pan);
typedef void (RADLINK PTR4* BINKSNDMIXBINS)    (struct BINKSND PTR4* BnkSnd, U32 PTR4* mix_bins, U32 total);
typedef void (RADLINK PTR4* BINKSNDMIXBINVOLS) (struct BINKSND PTR4* BnkSnd, U32 PTR4* vol_mix_bins, S32 PTR4* volumes, U32 total );
typedef S32  (RADLINK PTR4* BINKSNDONOFF)      (struct BINKSND PTR4* BnkSnd, S32 status);
typedef S32  (RADLINK PTR4* BINKSNDPAUSE)      (struct BINKSND PTR4* BnkSnd, S32 status);
typedef void (RADLINK PTR4* BINKSNDCLOSE)      (struct BINKSND PTR4* BnkSnd);

typedef BINKSNDOPEN  (RADLINK PTR4* BINKSNDSYSOPEN) (U32 param);

struct BINKSND
{
	BINKSNDREADY		Ready;
	BINKSNDLOCK			Lock;
	BINKSNDUNLOCK		Unlock;
	BINKSNDVOLUME		Volume;
	BINKSNDPAN			Pan;
	BINKSNDPAUSE		Pause;
	BINKSNDONOFF		SetOnOff;
	BINKSNDCLOSE		Close;
	BINKSNDMIXBINS		MixBins;
	BINKSNDMIXBINVOLS	MixBinVols;

	U32					sndbufsize;			// sound buffer size
	U8 PTR4*			sndbuf;				// sound buffer
	U8 PTR4*			sndend;				// end of the sound buffer
	U8 PTR4*			sndwritepos;		// current write position
	U8 PTR4*			sndreadpos;			// current read position
	U32					sndcomp;			// sound compression handle
	U32					sndamt;				// amount of sound currently in the buffer
	U32					sndconvert8;		// convert back to 8-bit sound at runtime
	U32					sndendframe;		// frame number that the sound ends on
	U32					sndprime;			// amount of data to prime the playahead
	U32					sndpad;				// padded this much audio

	U32					BestSizeIn16;
	U32					BestSizeMask;
	U32					SoundDroppedOut;
	S32					OnOff;
	U32					Latency;
	U32					VideoScale;
	U32					freq;
	S32					bits,chans;
	U8					snddata[256];
};

struct BINKRECT
{
	S32		Left,Top,Width,Height;
};

#define BINKMAXDIRTYRECTS	8

struct BUNDLEPOINTERS
{
	void*	typeptr;
	void*	type16ptr;
	void*	colorptr;
	void*	bits2ptr;
	void*	motionXptr;
	void*	motionYptr;
	void*	dctptr;
	void*	mdctptr;
	void*	patptr;
};


struct BINK
{
	U32				Width;					// Width (1 based, 640 for example)
	U32				Height;					// Height (1 based, 480 for example)
	U32				Frames;					// Number of frames (1 based, 100 = 100 frames)
	U32				FrameNum;				// Frame to *be* displayed (1 based)
	U32				LastFrameNum;			// Last frame decompressed or skipped (1 based)

	U32				FrameRate;				// Frame Rate Numerator
	U32				FrameRateDiv;			// Frame Rate Divisor (frame rate=numerator/divisor)

	U32				ReadError;				// Non-zero if a read error has ocurred
	U32				OpenFlags;				// flags used on open
	U32				BinkType;				// Bink flags

	U32				Size;					// size of file
	U32				FrameSize;				// The current frame's size in bytes
	U32				SndSize;				// The current frame sound tracks' size in bytes

	BINKRECT		FrameRects[BINKMAXDIRTYRECTS];// Dirty rects from BinkGetRects
	S32				NumRects;

	U32				PlaneNum;				// which set of planes is current
	void PTR4*		YPlane[2];				// pointer to the uncompressed Y (Cr and Cr follow)
	void PTR4*		APlane[2];				// decompressed alpha plane (if present)
	U32				YWidth;					// widths and heights of the video planes
	U32				YHeight;
	U32				UVWidth;
	U32				UVHeight;

	void PTR4*		MaskPlane;				// pointer to the mask plane (Ywidth/16*Yheight/16)
	U32				MaskPitch;				// Mask Pitch
	U32				MaskLength;				// total length of the mask plane

	U32				LargestFrameSize;		// Largest frame size
	U32				InternalFrames;			// how many frames were potentially compressed

	S32				NumTracks;				// how many tracks

	U32				Highest1SecRate;		// Highest 1 sec data rate
	U32				Highest1SecFrame;		// Highest 1 sec data rate starting frame

	S32				Paused;					// is the bink movie paused?

	U32				BackgroundThread;		// handle to background thread

	// everything below is for internal Bink use

	void PTR4*		compframe;				// compressed frame data
	void PTR4*		preloadptr;				// preloaded compressed frame data
	U32*			frameoffsets;			// offsets of each of the frames

	BINKIO			bio;					// IO structure
	U8 PTR4*		ioptr;					// io buffer ptr
	U32				iosize;					// io buffer size
	U32				decompwidth;			// width not include scaling
	U32				decompheight;			// height not include scaling

	S32 PTR4*		trackindexes;			// track indexes
	U32 PTR4*		tracksizes;				// largest single frame of track
	U32 PTR4*		tracktypes;				// type of each sound track
	S32 PTR4*		trackIDs;				// external track numbers

	U32				numrects;				// number of rects from BinkGetRects

	U32				playedframes;			// how many frames have we played
	U32				firstframetime;			// very first frame start
	U32				startframetime;			// start frame start
	U32				startblittime;			// start of blit period
	U32				startsynctime;			// start of synched time
	U32				startsyncframe;			// frame of startsynctime
	U32				twoframestime;			// two frames worth of time
	U32				entireframetime;		// entire frame time

	U32				slowestframetime;		// slowest frame in ms
	U32				slowestframe;			// slowest frame number
	U32				slowest2frametime;		// second slowest frame in ms
	U32				slowest2frame;			// second slowest frame

	U32				soundon;				// sound turned on?
	U32				videoon;				// video turned on?

	U32				totalmem;				// total memory used
	U32				timevdecomp;			// total time decompressing video
	U32				timeadecomp;			// total time decompressing audio
	U32				timeblit;				// total time blitting
	U32				timeopen;				// total open time

	U32				fileframerate;			// frame rate originally in the file
	U32				fileframeratediv;

	U32				runtimeframes;			// max frames for runtime analysis
	U32				runtimemoveamt;			// bytes to move each frame
	U32 PTR4*		rtframetimes;			// start times for runtime frames
	U32 PTR4*		rtadecomptimes;			// decompress times for runtime frames
	U32 PTR4*		rtvdecomptimes;			// decompress times for runtime frames
	U32 PTR4*		rtblittimes;			// blit times for runtime frames
	U32 PTR4*		rtreadtimes;			// read times for runtime frames
	U32 PTR4*		rtidlereadtimes;		// idle read times for runtime frames
	U32 PTR4*		rtthreadreadtimes;		// thread read times for runtime frames

	U32				lastblitflags;			// flags used on last blit
	U32				lastdecompframe;		// last frame number decompressed

	U32				playingtracks;			// how many tracks are playing
	U32				soundskips;				// number of sound stops
	BINKSND PTR4*	bsnd;					// SND structures
	U32				skippedlastblit;		// skipped last frame?
	U32				skipped_this_frame;		// skipped the current frame?
	U32				skippedblits;			// how many blits were skipped

	BUNDLEPOINTERS	bunp;					// pointers to internal temporary memory
	U32				skipped_in_a_row;		// how many frames have we skipped in a row
	U32				big_sound_skip_adj;		// adjustment for large skips
	U32				big_sound_skip_reduce;	// amount to reduce large skips by each frame
	U32				last_time_almost_empty;	// time of last almost empty IO buffer
	U32				last_read_count;		// counter to keep track of the last bink IO
	U32				last_sound_count;		// counter to keep track of the last bink sound
	U32				snd_callback_buffer[16];// buffer for background sound callback
};


struct BINKSUMMARY
{
	U32 Width;						// Width of frames
	U32 Height;						// Height of frames
	U32 TotalTime;					// total time (ms)
	U32 FileFrameRate;				// frame rate
	U32 FileFrameRateDiv;			// frame rate divisor
	U32 FrameRate;					// frame rate
	U32 FrameRateDiv;				// frame rate divisor
	U32 TotalOpenTime;				// Time to open and prepare for decompression
	U32 TotalFrames;				// Total Frames
	U32 TotalPlayedFrames;			// Total Frames played
	U32 SkippedFrames;				// Total number of skipped frames
	U32 SkippedBlits;				// Total number of skipped blits
	U32 SoundSkips;					// Total number of sound skips
	U32 TotalBlitTime;				// Total time spent blitting
	U32 TotalReadTime;				// Total time spent reading
	U32 TotalVideoDecompTime;		// Total time spent decompressing video
	U32 TotalAudioDecompTime;		// Total time spent decompressing audio
	U32 TotalIdleReadTime;			// Total time spent reading while idle
	U32 TotalBackReadTime;			// Total time spent reading in background
	U32 TotalReadSpeed;				// Total io speed (bytes/second)
	U32 SlowestFrameTime;			// Slowest single frame time (ms)
	U32 Slowest2FrameTime;			// Second slowest single frame time (ms)
	U32 SlowestFrameNum;			// Slowest single frame number
	U32 Slowest2FrameNum;			// Second slowest single frame number
	U32 AverageDataRate;			// Average data rate of the movie
	U32 AverageFrameSize;			// Average size of the frame
	U32 HighestMemAmount;			// Highest amount of memory allocated
	U32 TotalIOMemory;				// Total extra memory allocated
	U32 HighestIOUsed;				// Highest extra memory actually used
	U32 Highest1SecRate;			// Highest 1 second rate
	U32 Highest1SecFrame;			// Highest 1 second start frame
};


struct BINKREALTIME
{
	U32 FrameNum;					// Current frame number
	U32 FrameRate;					// frame rate
	U32 FrameRateDiv;				// frame rate divisor
	U32 Frames;						// frames in this sample period
	U32 FramesTime;					// time is ms for these frames
	U32 FramesVideoDecompTime;		// time decompressing these frames
	U32 FramesAudioDecompTime;		// time decompressing these frames
	U32 FramesReadTime;				// time reading these frames
	U32 FramesIdleReadTime;			// time reading these frames at idle
	U32 FramesThreadReadTime;		// time reading these frames in background
	U32 FramesBlitTime;				// time blitting these frames
	U32 ReadBufferSize;				// size of read buffer
	U32 ReadBufferUsed;				// amount of read buffer currently used
	U32 FramesDataRate;				// data rate for these frames
};

#define BINKMARKER1			'fKIB'
#define BINKMARKER2			'gKIB'	// new Bink files use this tag
#define BINKMARKER3			'hKIB'	// newer Bink files use this tag
#define BINKMARKER4			'iKIB'	// even newer Bink files use this tag

struct BINKHDR
{
	U32 Marker;						// Bink marker
	U32 Size;						// size of the file-8
	U32 Frames;						// Number of frames (1 based, 100 = 100 frames)
	U32 LargestFrameSize;			// Size in bytes of largest frame
	U32 InternalFrames;				// Number of internal frames

	U32 Width;						// Width (1 based, 640 for example)
	U32 Height;						// Height (1 based, 480 for example)
	U32 FrameRate;					// frame rate
	U32 FrameRateDiv;				// frame rate divisor (framerate/frameratediv=fps)

	U32 Flags;						// height compression options
	U32 NumTracks;					// number of tracks
};


//=======================================================================
#define BINKFRAMERATE			0x00001000L // Override fr (call BinkFrameRate first)
#define BINKPRELOADALL			0x00002000L // Preload the entire animation
#define BINKSNDTRACK			0x00004000L // Set the track number to play
#define BINKOLDFRAMEFORMAT		0x00008000L // using the old Bink frame format (internal use only)
#define BINKRBINVERT			0x00010000L // use reversed R and B planes (internal use only)
#define BINKGRAYSCALE			0x00020000L // Force Bink to use grayscale
#define BINKNOMMX				0x00040000L // Don't use MMX
#define BINKNOSKIP				0x00080000L // Don't skip frames if falling behind
#define BINKALPHA				0x00100000L // Decompress alpha plane (if present)
#define BINKNOFILLIOBUF			0x00200000L // Fill the IO buffer in SmackOpen
#define BINKSIMULATE			0x00400000L // Simulate the speed (call BinkSim first)
#define BINKFILEHANDLE			0x00800000L // Use when passing in a file handle
#define BINKIOSIZE				0x01000000L // Set an io size (call BinkIOSize first)
#define BINKIOPROCESSOR			0x02000000L // Set an io processor (call BinkIO first)
#define BINKFROMMEMORY			0x04000000L // Use when passing in a pointer to the file
#define BINKNOTHREADEDIO		0x08000000L // Don't use a background thread for IO

#define BINKSURFACEFAST			0x00000000L
#define BINKSURFACESLOW			0x08000000L
#define BINKSURFACEDIRECT		0x04000000L

#define BINKCOPYALL				0x80000000L // copy all pixels (not just changed)
#define BINKCOPY2XH				0x10000000L // Force doubling height scaling
#define BINKCOPY2XHI			0x20000000L // Force interleaving height scaling
#define BINKCOPY2XW				0x30000000L // copy the width zoomed by two
#define BINKCOPY2XWH			0x40000000L // copy the width and height zoomed by two
#define BINKCOPY2XWHI			0x50000000L // copy the width and height zoomed by two
#define BINKCOPY1XI				0x60000000L // copy the width and height zoomed by two
#define BINKCOPYNOSCALING		0x70000000L // Force scaling off

//#define BINKALPHA				0x00100000L // Decompress alpha plane (if present)
//#define BINKNOSKIP			0x00080000L // don't skip the blit if behind in sound
//#define BINKNOMMX				0x00040000L // Don't skip frames if falling behind
//#define BINKGRAYSCALE			0x00020000L // force Bink to use grayscale
//#define BINKRBINVERT			0x00010000L // use reversed R and B planes

#define BINKSURFACE8P			0
#define BINKSURFACE24			1
#define BINKSURFACE24R			2
#define BINKSURFACE32			3
#define BINKSURFACE32R			4
#define BINKSURFACE32A			5
#define BINKSURFACE32RA			6
#define BINKSURFACE4444			7
#define BINKSURFACE5551			8
#define BINKSURFACE555			9
#define BINKSURFACE565			10
#define BINKSURFACE655			11
#define BINKSURFACE664			12
#define BINKSURFACEYUY2			13
#define BINKSURFACEUYVY			14
#define BINKSURFACEYV12			15
#define BINKSURFACEMASK			15

#ifdef __RADXBOX__

#define BINKSURFACESALL			32
#define BINKCONVERTERSMONO		64
#define BINKCONVERTERS2X		256

#define BINKCONVERTERSALL		(BINKSURFACESALL|BINKCONVERTERSMONO|BINKCONVERTERS2X)

#define BinkLoad()				BinkLoadUnload(1)
#define BinkUnload()			BinkLoadUnload(0)

#define BinkLoadConverter(val)		BinkLoadUnloadConverter(val,1)
#define BinkUnloadConverter(val)	BinkLoadUnloadConverter(val,0)

RADEXPFUNC void RADEXPLINK BinkLoadUnload( S32 inout );
RADEXPFUNC void RADEXPLINK BinkLoadUnloadConverter( U32 surfaces, S32 inout );

#endif

#define BINKGOTOQUICK			1
#define BINKGOTOQUICKSOUND		2

#define BINKGETKEYPREVIOUS		0
#define BINKGETKEYNEXT			1
#define BINKGETKEYCLOSEST		2
#define BINKGETKEYNOTEQUAL		128

//=======================================================================

#ifdef __RADMAC__
  #include <files.h>

  #pragma export on

  RADEXPFUNC HBINK RADEXPLINK BinkMacOpen(FSSpec* fsp,U32 flags);
#endif

RADEXPFUNC void PTR4* RADEXPLINK BinkLogoAddress(void);

RADEXPFUNC void RADEXPLINK BinkSetError(const char PTR4* err);
RADEXPFUNC char PTR4* RADEXPLINK BinkGetError(void);

RADEXPFUNC HBINK RADEXPLINK BinkOpen(const char PTR4* name,U32 flags);

RADEXPFUNC S32  RADEXPLINK BinkDoFrame(HBINK bnk);
RADEXPFUNC void RADEXPLINK BinkNextFrame(HBINK bnk);
RADEXPFUNC S32  RADEXPLINK BinkWait(HBINK bnk);
RADEXPFUNC void RADEXPLINK BinkClose(HBINK bnk);
RADEXPFUNC S32  RADEXPLINK BinkPause(HBINK bnk,S32 pause);
RADEXPFUNC S32  RADEXPLINK BinkCopyToBuffer(HBINK bnk,void* dest,S32 destpitch,U32 destheight,U32 destx,U32 desty,U32 flags);
RADEXPFUNC S32  RADEXPLINK BinkCopyToBufferRect(HBINK bnk,void* dest,S32 destpitch,U32 destheight,U32 destx,U32 desty,U32 srcx, U32 srcy, U32 srcw, U32 srch, U32 flags);
RADEXPFUNC S32  RADEXPLINK BinkGetRects(HBINK bnk,U32 flags);
RADEXPFUNC void RADEXPLINK BinkGoto(HBINK bnk,U32 frame,S32 flags);  // use 1 for the first frame
RADEXPFUNC U32  RADEXPLINK BinkGetKeyFrame(HBINK bnk,U32 frame,S32 flags);

RADEXPFUNC S32  RADEXPLINK BinkSetVideoOnOff(HBINK bnk,S32 onoff);
RADEXPFUNC S32  RADEXPLINK BinkSetSoundOnOff(HBINK bnk,S32 onoff);
RADEXPFUNC void RADEXPLINK BinkSetVolume(HBINK bnk, U32 trackid, S32 volume);
RADEXPFUNC void RADEXPLINK BinkSetPan(HBINK bnk,U32 trackid, S32 pan);
RADEXPFUNC void RADEXPLINK BinkSetMixBins(HBINK bnk,U32 trackid, U32 PTR4* mix_bins, U32 total);
RADEXPFUNC void RADEXPLINK BinkSetMixBinVolumes(HBINK bnk,U32 trackid, U32 PTR4* vol_mix_bins, S32 PTR4* volumes, U32 total);
RADEXPFUNC void RADEXPLINK BinkService(HBINK bink);

typedef struct BINKTRACK PTR4* HBINKTRACK;

typedef struct BINKTRACK
{
  U32 Frequency;
  U32 Bits;
  U32 Channels;
  U32 MaxSize;

  HBINK bink;
  U32 sndcomp;
  S32 trackindex;
} BINKTRACK;


RADEXPFUNC HBINKTRACK RADEXPLINK BinkOpenTrack(HBINK bnk,U32 trackindex);
RADEXPFUNC void RADEXPLINK BinkCloseTrack(HBINKTRACK bnkt);
RADEXPFUNC U32  RADEXPLINK BinkGetTrackData(HBINKTRACK bnkt,void PTR4* dest);

RADEXPFUNC U32  RADEXPLINK BinkGetTrackType(HBINK bnk,U32 trackindex);
RADEXPFUNC U32  RADEXPLINK BinkGetTrackMaxSize(HBINK bnk,U32 trackindex);
RADEXPFUNC U32  RADEXPLINK BinkGetTrackID(HBINK bnk,U32 trackindex);

RADEXPFUNC void RADEXPLINK BinkGetSummary(HBINK bnk,BINKSUMMARY PTR4* sum);
RADEXPFUNC void RADEXPLINK BinkGetRealtime(HBINK bink,BINKREALTIME PTR4* run,U32 frames);

RADEXPFUNC void RADEXPLINK BinkSetSoundTrack(U32 total_tracks, U32 PTR4* tracks);
RADEXPFUNC void RADEXPLINK BinkSetIO(BINKIOOPEN io);
RADEXPFUNC void RADEXPLINK BinkSetFrameRate(U32 forcerate,U32 forceratediv);
RADEXPFUNC void RADEXPLINK BinkSetSimulate(U32 sim);
RADEXPFUNC void RADEXPLINK BinkSetIOSize(U32 iosize);

RADEXPFUNC S32  RADEXPLINK BinkSetSoundSystem(BINKSNDSYSOPEN open, U32 param);

#ifdef __RADWIN__

  RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenDirectSound(U32 param); // don't call directly
  #define BinkSoundUseDirectSound(lpDS) BinkSetSoundSystem(BinkOpenDirectSound,(U32)lpDS)

  RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenWaveOut(U32 param); // don't call directly
  #define BinkSoundUseWaveOut() BinkSetSoundSystem(BinkOpenWaveOut,0)

#endif


#ifndef __RADMAC__

  RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenMiles(U32 param); // don't call directly
  #define BinkSoundUseMiles(hdigdriver) BinkSetSoundSystem(BinkOpenMiles,(U32)hdigdriver)

#endif


#ifdef __RADMAC__

  RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenSoundManager(U32 param); // don't call directly
  #define BinkSoundUseSoundManager() BinkSetSoundSystem(BinkOpenSoundManager,0)

#endif

#ifdef __RADNGC__

  #ifdef __RADNGC__
    RADEXPFUNC void RADEXPLINK RADSetAudioMemory(RADMEMALLOC a,RADMEMFREE f);
    RADEXPFUNC void PTR4* RADEXPLINK radaudiomalloc(U32 numbytes);
    RADEXPFUNC void RADEXPLINK radaudiofree(void PTR4* ptr);
  #endif

  RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenNGCSound(U32 param); // don't call directly
  #define BinkSoundUseNGCSound() BinkSetSoundSystem(BinkOpenNGCSound,0)

#endif

#if defined(__RADXBOX__) || defined(__RADWIN__)

RADEXPFUNC S32 RADEXPLINK BinkDX8SurfaceType(void* lpD3Ds);

#endif


// The BinkBuffer API isn't implemented on DOS, Xbox or GameCube
#if !defined(__RADDOS__) && !defined(__RADXBOX__) && !defined(__RADNGC__)

//=========================================================================
typedef struct BINKBUFFER * HBINKBUFFER;

#define BINKBUFFERSTRETCHXINT		0x80000000
#define BINKBUFFERSTRETCHX			0x40000000
#define BINKBUFFERSHRINKXINT		0x20000000
#define BINKBUFFERSHRINKX			0x10000000
#define BINKBUFFERSTRETCHYINT		0x08000000
#define BINKBUFFERSTRETCHY			0x04000000
#define BINKBUFFERSHRINKYINT		0x02000000
#define BINKBUFFERSHRINKY			0x01000000
#define BINKBUFFERSCALES			0xff000000
#define BINKBUFFERRESOLUTION		0x00800000

#ifdef __RADMAC__

#include <windows.h>
#include <palettes.h>
#include <qdoffscreen.h>

struct BINKBUFFER
{
	U32		Width;
	U32		Height;
	U32		WindowWidth;
	U32		WindowHeight;
	U32		SurfaceType;
	void*	Buffer;
	S32		BufferPitch;
	U32		ScreenWidth;
	U32		ScreenHeight;
	U32		ScreenDepth;
	U32		ScaleFlags;

	S32		destx,desty;
	S32		wndx,wndy;
	U32		wnd;

	S32		noclipping;
	U32		type;
	S32		issoftcur;
	U32		cursorcount;
};


#define BINKBUFFERAUTO					0
#define BINKBUFFERDIRECT				1
#define BINKBUFFERGWORLD				2
#define BINKBUFFERTYPEMASK				31

RADEXPFUNC HBINKBUFFER RADEXPLINK BinkBufferOpen( WindowPtr wnd, U32 width, U32 height, U32 bufferflags);
RADEXPFUNC S32 RADEXPLINK BinkGDSurfaceType( GDHandle gd );
RADEXPFUNC S32 RADEXPLINK BinkIsSoftwareCursor(GDHandle gd);
RADEXPFUNC S32 RADEXPLINK BinkCheckCursor(WindowPtr wp,S32 x,S32 y,S32 w,S32 h);

#else

struct BINKBUFFER
{
	U32		Width;
	U32		Height;
	U32		WindowWidth;
	U32		WindowHeight;
	U32		SurfaceType;
	void*	Buffer;
	S32		BufferPitch;
	S32		ClientOffsetX;
	S32		ClientOffsetY;
	U32		ScreenWidth;
	U32		ScreenHeight;
	U32		ScreenDepth;
	U32		ExtraWindowWidth;
	U32		ExtraWindowHeight;
	U32		ScaleFlags;
	U32		StretchWidth;
	U32		StretchHeight;

	S32		surface;
	void*	ddsurface;
	void*	ddclipper;
	S32		destx,desty;
	S32		wndx,wndy;
	U32		wnd;
	S32		ddoverlay;
	S32		ddoffscreen;
	S32		lastovershow;

	S32		issoftcur;
	U32		cursorcount;
	void*	buffertop;
	U32		type;
	S32		noclipping;

	S32		loadeddd;
	S32		loadedwin;

	void*	dibh;
	void*	dibbuffer;
	S32		dibpitch;
	void*	dibinfo;
	U32		dibdc;
	U32		diboldbitmap;
};


#define BINKBUFFERAUTO					0
#define BINKBUFFERPRIMARY				1
#define BINKBUFFERDIBSECTION			2
#define BINKBUFFERYV12OVERLAY			3
#define BINKBUFFERYUY2OVERLAY			4
#define BINKBUFFERUYVYOVERLAY			5
#define BINKBUFFERYV12OFFSCREEN			6
#define BINKBUFFERYUY2OFFSCREEN			7
#define BINKBUFFERUYVYOFFSCREEN			8
#define BINKBUFFERRGBOFFSCREENVIDEO		9
#define BINKBUFFERRGBOFFSCREENSYSTEM	10
#define BINKBUFFERLAST					10
#define BINKBUFFERTYPEMASK				31

RADEXPFUNC HBINKBUFFER RADEXPLINK BinkBufferOpen( void* /*HWND*/ wnd, U32 width, U32 height, U32 bufferflags);
RADEXPFUNC S32 RADEXPLINK BinkBufferSetHWND( HBINKBUFFER buf, void* /*HWND*/ newwnd);
RADEXPFUNC S32 RADEXPLINK BinkDDSurfaceType(void PTR4* lpDDS);
RADEXPFUNC S32 RADEXPLINK BinkIsSoftwareCursor(void PTR4* lpDDSP, void* /*HCURSOR*/ cur);
RADEXPFUNC S32 RADEXPLINK BinkCheckCursor(void* /*HWND*/ wnd,S32 x,S32 y,S32 w,S32 h);
RADEXPFUNC S32 RADEXPLINK BinkBufferSetDirectDraw(void PTR4* lpDirectDraw, void PTR4* lpPrimary);

#endif

RADEXPFUNC void RADEXPLINK BinkBufferClose( HBINKBUFFER buf);
RADEXPFUNC S32 RADEXPLINK BinkBufferLock( HBINKBUFFER buf);
RADEXPFUNC S32 RADEXPLINK BinkBufferUnlock( HBINKBUFFER buf);
RADEXPFUNC void RADEXPLINK BinkBufferSetResolution( S32 w, S32 h, S32 bits);
RADEXPFUNC void RADEXPLINK BinkBufferCheckWinPos( HBINKBUFFER buf, S32 PTR4* NewWindowX, S32 PTR4* NewWindowY);
RADEXPFUNC S32 RADEXPLINK BinkBufferSetOffset( HBINKBUFFER buf, S32 destx, S32 desty);
RADEXPFUNC void RADEXPLINK BinkBufferBlit( HBINKBUFFER buf, BINKRECT PTR4* rects, U32 numrects );
RADEXPFUNC S32 RADEXPLINK BinkBufferSetScale( HBINKBUFFER buf, U32 w, U32 h);
RADEXPFUNC char PTR4* RADEXPLINK BinkBufferGetDescription( HBINKBUFFER buf);
RADEXPFUNC char PTR4* RADEXPLINK BinkBufferGetError();
RADEXPFUNC S32 RADEXPLINK BinkBufferClear(HBINKBUFFER buf, U32 RGB);

RADEXPFUNC void RADEXPLINK BinkRestoreCursor(S32 checkcount);

#endif

#ifdef __RADMAC__

#pragma export off

#endif

RADDEFEND

#endif

// @cdep pre $set(INCs,$INCs -I$clipfilename($file)) $ignore(TakeCPP)

#endif

